Changelog¶
1.0.0¶
Initial public release.
Features¶
- Silhouette tracking — silhouette-based foreground/background separation
- Edge tracking — contour-based geometric edge matching with GPU compute pipeline
- Depth tracking — complementary modality using LiDAR, ToF, or RealSense depth sensors
- Texture tracking — complementary feature-based tracking
- AR Foundation integration — ARKit (iOS) and ARCore (Android) camera and depth feeds
- AR Pose Fusion — combines SLAM world tracking with object tracking for stable stationary objects
- Multi-body tracking — track multiple objects simultaneously with mutual occlusion handling
- Parent-child bodies — constrained assemblies with per-axis motion flags
- In-Editor model generation — generate tracking models from any Unity mesh
- Viewpoint coverage control — vertical/horizontal filtering, presets (Full Sphere, Upper Hemisphere, Side Ring)
- Quality metrics — per-modality quality, shape quality, depth correspondence distance
- Recording & playback — capture and replay tracking sessions for debugging
- Tiered licensing — Free (60s), Trial (15-day), Developer, Pro (node-locked)
Supported Platforms¶
- Windows (x86_64) — Native capture, Intel RealSense, recorded sequences
- iOS (ARM64) — AR Foundation with ARKit, LiDAR depth
- Android (ARM64) — AR Foundation with ARCore, ToF depth