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Changelog

1.0.0

Initial public release.

Features

  • Silhouette tracking — silhouette-based foreground/background separation
  • Edge tracking — contour-based geometric edge matching with GPU compute pipeline
  • Depth tracking — complementary modality using LiDAR, ToF, or RealSense depth sensors
  • Texture tracking — complementary feature-based tracking
  • AR Foundation integration — ARKit (iOS) and ARCore (Android) camera and depth feeds
  • AR Pose Fusion — combines SLAM world tracking with object tracking for stable stationary objects
  • Multi-body tracking — track multiple objects simultaneously with mutual occlusion handling
  • Parent-child bodies — constrained assemblies with per-axis motion flags
  • In-Editor model generation — generate tracking models from any Unity mesh
  • Viewpoint coverage control — vertical/horizontal filtering, presets (Full Sphere, Upper Hemisphere, Side Ring)
  • Quality metrics — per-modality quality, shape quality, depth correspondence distance
  • Recording & playback — capture and replay tracking sessions for debugging
  • Tiered licensing — Free (60s), Trial (15-day), Developer, Pro (node-locked)

Supported Platforms

  • Windows (x86_64) — Native capture, Intel RealSense, recorded sequences
  • iOS (ARM64) — AR Foundation with ARKit, LiDAR depth
  • Android (ARM64) — AR Foundation with ARCore, ToF depth