TrackedBodyManager
Inherits from: MonoBehaviour
Properties
| Property |
Type |
Access |
Description |
Instance |
TrackedBodyManager |
get |
|
BadFrameCount |
int |
get/set |
|
GoodFrameCount |
int |
get/set |
|
WasTracking |
bool |
get/set |
|
FramesSinceTrackingStarted |
int |
get/set |
|
Phase |
ARPhase |
get/set |
|
LastGoodPosition |
Vector3 |
get/set |
|
LastGoodRotation |
Quaternion |
get/set |
|
HasLastGoodPose |
bool |
get/set |
|
IsARPoseFusionActive |
bool |
get |
|
IsARPoseFusionActive |
bool |
get |
|
ManagedBodyCount |
int |
get |
Number of bodies currently being managed. |
GlobalHistogramPeak |
float |
get |
Global histogram peak observed across all root bodies. Used as reference for quality calculations. Adapts to lighting conditions. Clamped between PEAK_MIN and PEAK_MAX. Resets to HISTOGRAM_GOOD when no root body is tracking. |
Methods
| Method |
Returns |
Description |
IsBodyInARMode(TrackedBody body) |
bool |
Check if a specific body is currently in AR pose fusion mode (Anchored or Recovery). |
GetBodyARPhase(TrackedBody body) |
string |
Get the current AR phase for a body (for debugging/UI). |
ResetAll() |
void |
Reset state for all bodies. Stops tracking, clears AR states, and triggers detection (which resets poses to initial). |
ResetBody(TrackedBody body) |
void |
Reset state for a specific body. Stops tracking, clears state, and resets pose to initial. |
SetBodyWorldPose(TrackedBody body, Vector3 position, Quaternion rotation) |
void |
Manually set the world pose for a body (useful for external initialization). |
RefreshARAvailability() |
void |
Re-detect AR Foundation availability. Call if AR session state changes. |
UpdateAllBodies() |
void |
Updates all tracked bodies: fetches status from native and prepares for state processing. Called each frame by FormulaTrackingManager. State machine logic runs in OnBeforeRender via ProcessActiveBody. |